Rare Collectible Video Game Accessories




  1. Xbox 360 HD-DVD drive: As a way to position the Xbox 360 as not just a game system but a home entertainment system, Microsoft, a backer of Toshiba's HD-DVD format released an add-on HD-DVD player for the Xbox 360. At the time it was widely believed that Xbox 360 games would be released on HD-DVD as a way to overcome the disadvantage of originally using DVD-ROM as the distribution medium for games on the Xbox 360. When Toshiba pulled the plug on HD-DVD in early 2008 Microsoft discontinued the HD-DVD drive and the last remaining HD-DVD drives were sold at deep discount prices. By the time the last of the HD-DVD drives sold through retail by the middle of 2008 as low as $19.95 Microsoft sold 325,000 of the HD-DVD drives for the Xbox 360. Xbox 360 HD-DVD drives currently sell on eBay between twenty five and one hundred dollars.Sega Channel

  2. Sega Channel Adapter: Before there was console video games available on Playstation Network and Xbox Live there was Sega Channel. A special adapter that provided by cable operators that was inserted into the cartridge slot of the Sega Genesis then the cable TV cable was connected to the Sega Channel adapter. There were about 50 games that were carried at any given time with game titles being rotated monthly. Games on Sega Channel were limited to games rated EC (early childhood), E (Everbody but known as Kids to Adults KA at the time), and T (Teen) By the Entertainment Software Ratings Board. Some accused Sega Channel of censorship for not carrying game that carried the M (Mature) rating. Sega Channel adapters are considered to be extremely rare because the adapters had to be returned to cable operators when Sega Channel was terminated in 1997.5200 VCS Adapter

  3. Atari 5200 VCS Adapter: Just after introducing the 5200 SuperSystem in 1982 Atari found themselves continuing to lose sales to the ColecoVision system that had been launched a short time earlier. Buyers of the ColecoVision system could tap into the large library of games for Atari's 2600 VCS system by buying an inexpensive adapter that plugged into the ColecoVision system. As an incentive to get people to upgrade from the 2600 to the 5200 Atari introduced their own adapter to play 2600 games on the 5200. With the market for video games crashing down around them, Atari withdrew the 5200 SuperSystem and the VCS adapter along with it.Atari Wireless Joysticks

  4. Atari Wireless Joysticks: Wireless controllers come as standard equipment on all three gaming systems this generation. There have been wireless controllers for various game systems over the years. Many from third party manufacturers and some from the console makers themselves. One of the earliest wireless video game controllers are the wireless joysticks for the Atari 2600. The bases of the wireless joysticks were about twice as thick as the bases for the wired joysticks that were supplied with the 2600. Powered by 9 volt batteries, the wireless joysticks had antennas that were longer than the joystick.                                       Sega Powerbase

  5. Sega Power Base Adapter: At the dawn of the 16 bit era, Sega to ensure that their small but devoted base of Master System owners would upgrade to the Genesis rather than jump ship to another system offered the Power Base Adapter. Since the Genesis already contained the Z80 processor used by the Master System, the power base was only used to adapt Master System cartridges and cards to the slot on the Genesis. It was Sega's head start in the 16 bit console era that lead to success, not so much as the backwards compatibility that the power base offered.Jaguar CD

  6. Jaguar CD: As Atari's last attempt to stay in the console business the Jaguar launched in 1993 to poor reviews and poor sales. During the Jaguar's short life span only 125,000 of the systems actually sold. As a last ditch attempt to save the system at the time Sony's original Playstation was about to launch, Atari brought out a add on for the Jaguar that would play games on CD's. Both Sega and NEC tried marketing add on CD drives for the Genesis and Turbo Graphix 16 systems. Both of the add on CD drives are considered to be commercial failures. Production of the Jaguar CD was halted after the first production run of 20,000 units when it was apparent that the Jaguar CD wasn't going to save the Jaguar system.                                                                  TV Tuner

  7. Sega Game Gear TV Tuner: By 1991 as Sega had taken the lead in the 16 bit home console war, Sega set their sight on Nintendo's dominant position as the leading handheld video game leader. Sega introduced the Game Gear to give something to players that they couldn't get from Nintendo's Game Boy, a colour display. To take advantage of the colour display and to appeal to more than just video gamers, Sega introduced a TV tuner that plugged into the cartridge slot of the game gear. The TV tuner protruded an inch above the top of the Game Gear which had a radio type indicator to show which channel was tuned. The Game Gear TV tuner had a built in telescoping antenna but also had an 1/8th inch jack for plugging in an external antenna or cable TV. A second 1/8th inch jack was used for audio and video input.         PlayCable

  8. Intellivision PlayCable Adapter: Sega Channel may seen as the pioneer of downloadable video games on consoles, but even in 1994 the concept of delivering video games over cable wasn't original. Way back in 1981 Intellivision owners in a few of the major cities in the United States could get their video games delivered over cable using a service called PlayCable. Just like Sega Channel, PlayCable used an adapter module that the cable line hooked up to was plugged into the cartridge slot of the Intellivision system. PlayCable only lasted a couple of years, the service was terminated just after the crash of the video game industry in 1983. Just like the adapters for Sega Channel, PlayCable adapters were returned to cable operators which makes any remaining PlayCable adapters extremely rare.dreamcast broadband

  9. Sega Dreamcast Broadband Adapter: When Sega released their final console the Dreamcast in 1999, it was the first system built for online gaming with a built in 56k dial up modem. Back in 1999 it was suitable since dial up was the primary Internet access in the majority of households at the time. During the short life span of the Dreamcast the shift to broadband in the home was just starting to get under way. In early 2001 Sega released the broadband adapter, which was a replacement component, the dial up modem unclipped from the side of the Dreamcast and broadband adapter went in the same slot where the dial up modem came out of. By the broadband adapter was in store shelves the Dreamcast was crushed out of the market by the Playstation 2.Segascope

  10. SegaScope 3D Glasses: As an attempt to more effectively compete against the Nintendo Entertainment System, Sega tried to position the Master System as a 3D game system. Sega's 3D didn't use the cheap red-blue 3D glasses that the world knew as 3D at the time. The SegaScope 3D Glasses used a technology that was new at the time for producing 3D. A small module inserted into the card slot in the front of the Master System, a wire connected the glasses to the module. The first field in a frame of NTSC video was used for the left eye image and the second field was used for the right eye image. LCD's in the glasses blocked one eye when the image for the other eye was displayed. Only eight games were produced for the SegaScope 3D. A lack of software was just one reason for the failure of SegaScope 3D. The SegaScope 3D only supported one player at time.

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